Online Rommee Mehrspieler
Gratis Rommé online spielen ✓ Im Browser oder per App ✓ Einzigartige Community ✓ Jetzt Kostenlos Romme spielen ➜ HIER KLICKEN. Auf tranasjazzoblues.se bieten wir Dir originalgetreues Online Rommé mit echten Gegnern zum spielen an. Melde Dich jetzt an und spiele kostenlos online Rommé. Online Kartenspiel Romme – Ziel und Basisinfos. Regel Nr. 1 beim Rommé: Sei schneller beim Auslegen als dein Gegner! Dieses beliebte Kombinations- und. Spielen Sie kostenlos Rommé im Internet. Spielen Sie den Kartenklassiker Rommé online bei GameDuell und gewinnen Sie echte Preise. Jetzt Rommé online. Romme spielen - Hier auf tranasjazzoblues.se kannst du gratis, umsonst & ohne Anmeldung oder Download kostenlose online Spiele spielen:).
Überleg mal: Skat, Doppelkopf, Schafkopf, Rommé, Solitaire oder Mau-Mau – mindestens einen Klassiker hat vermutlich jeder schon einmal gespielt. Warum. Rommé: Spiele Rommé mit Karten gegen einen bis drei Computergegner. Versuche, deine Gegner zu schlagen, indem du als erster alle deine Karten ablegst. Spielen Sie kostenlos Rommé im Internet. Spielen Sie den Kartenklassiker Rommé online bei GameDuell und gewinnen Sie echte Preise. Jetzt Rommé online.
The rounds continue in this manner until one player reaches or goes over a target score and the rummy game is over.
Then, the player with the lowest score wins. Players take turns, rotating clockwise, starting with the person to the left of the dealer.
In a two-player game, players alternate turns. When the stock runs out, the discard pile is shuffled, turned face-down and the top card is turned face up next to it.
Play continues. See Variations of Play for alternate practices. The round immediately ends when a player gets rid of all cards in his or her hand, or "goes out.
The total value of the cards left in each losing player's hand is recorded and added to the previous round's total.
The points are penalty points. When any player reaches a previously agreed upon target score often , the player with the lowest score wins.
See Variations of Play for other scoring options. These are just the basics. For more in depth strategy of Rummy, check out White Knuckle.
Looking to mix things up a bit? Here are some alternative house rules you can use. Be sure to discuss and decide upon any variations among fellow players before starting a game.
Instead of playing to a target score, players can decide to play to a set number of rounds. In this case, the player with the least amount of points after the set number of hands is the winner.
Some play that players are allowed to lay down any number of melds during each turn. This is a very common variation; be sure that all players are on the same page about how many melds can be played during each turn before beginning a game.
When a player "goes rummy," the hand's score is doubled. Some don't allow a player to lay off cards until he or she has laid down a meld.
This is also a very common variation. The standard rules dictate that aces are only low. Hence, a run of Ace, 2, 3 would count, but a run of Queen, King, Ace wouldn't.
Some let aces count as either low or high. When this rule is implemented, aces count for 15 points rather than 1 point, since they're more useful.
Even when this rule is implemented, aces can't be both high and low at the same time, such as in a King, Ace, 2 run.
Some allow these sort of runs, but it's rare. Standard Rummy doesn't use jokers. Some play that jokers can be used as wild cards that can replace any other card to form sets and sequences.
When this rule is implemented, jokers are valued at 15 points and can be used by other players once they're on the table.
Some require players to discard a card even at the end of their last turn. Playing with this rule, a player wouldn't be permitted to meld or lay off all of his or her cards since he or she couldn't finish by discarding one.
In old rummy rules, the discard pile isn't supposed to be shuffled before being reused as stock. However, this version of play isn't very fair because without a shuffle, any player who can memorize the discarded cards in order will have a clear advantage.
Due to this, most card game books now recommend shuffling the pile before continuing play. In both instances, using the discard pile as new stock over and over has other disadvantages.
If each player hoards cards that other players want, each player could draw from the pile and discard the card he or she just drew.
Theoretically, this sort of game could go on forever. To avoid that sort of repetition, players might consider limiting how many times they reshuffle the discard pile per round.
The discard pile is never reused In a variation of rummy called block rummy. Once the stock pile runs out, the game is over and all players score their remaining cards.
In a common variation of traditional rummy, only the winner scores points after each round. The winner then gets the total number of points from all the cards in the hands of the losing players.
When playing this way, the game still ends once a player reaches a target score. The player who reaches it wins the game. Others play that the winner wins real cash from the losers according to how many points they each have in his or her hand.
When playing this way, the game would end after an agreed-upon number of rounds instead of once a certain score is reached.
Book : 3 or 4 same-ranking cards. Example: 10 of spades, 10 of diamonds and 10 of hearts. One of two types of melds in rummy.
Also called a group or set. Discard : to play a card from your hand on top of the discard pile, signaling the end of a turn. Gin rummy : a popular version of rummy played with two people.
Often confused with traditional rummy. Group : 3 or 4 same-ranking cards. One of two types of melds in Rummy. Also called a book or set. Meld : to place multiple cards from your hand face-up on the table.
There are two types of acceptable melds in rummy: sets also called books and groups and runs also called sequences.
Rummy : a popular version of rummy in which players play to and score according to cards showing and cards in hand.
Example: 3 of spades, 4 of spades, and 5 of spades. Also called a sequence. Also called a run. Set : 3 or 4 same-ranking cards. Also called a book or group.
Stock : the face-down pile from which players can draw a card at the beginning of each turn. If you get bored here, we have plenty of other games to play!
Note: In the first turn, the starting player must choose to either draw the face up card in the board or pass the turn.
If the card is drawn, proceed normally. If the turn is passed, the other player gets to make the same choice.
If they pass too, the first player takes their turn normally. After the player has drawn a card he must discard one card by putting it face up on top of the discard pile.
If the player has drawn the top card from the discard pile at the start of the turn he may not discard that card until his next turn also, that wouldn't make any sense at all.
He may however discard a card he has just drawn from the deck, or any other card he has in his hand. The game continues like this, with players drawing and discard cards, while they try to build sets and runs in their hand.
The round ends when one player knocks , by discarding a card and putting it face down on the discard pile. The player that knocked the knocker then shows his melds and his deadwood by putting it face up on the table.
The opponent then shows his melds and deadwood. The opponent is allowed to lay off any of his deadwood cards onto the knocker's melds if he can.
For example if the knocker had a meld, H1 H2 H3 and the opponent has a H4 as part of his deadwood he can add it to the knocker's meld, and then it won't count as deadwood anymore.
The knocker cannot do the same, he can never lay off his deadwood. Additionally, if the knocker has Gin or Big Gin no deadwood then the opponent is not allowed to lay off any cards.
There are some rules for when you can knock. They vary between different versions, but this is how it's done on this site: You may only knock if you end up with 10 or fewer points of deadwood human cards count as 10, aces as 1 and other cards their numeric values.
The card you knock with put facedown on the discard pile is not included in that number. Knocking with no deadwood, i.
Going Big Gin is when you have 11 cards in melds, in which case you can say you have Big Gin and the game ends without you discarding the final card facedown.
The game also ends if neither player has knocked and there are only two cards left in the deck. In that case the hand is a tie, and neither player gets any points.
Scoring is based on deadwood and bonuses, the actual melds don't actually count for anything, they're only good to minimize your deadwood.
And that's it. I'm sure there are plenty of people who prefer other rules, but you can never please everyone and these are the rules I'm going with.
This online version of Gin Rummy was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture.
Gin Rummy is a game I've been playing a lot lately with my son. I used to play a lot of Rummy when I was younger, but I prefer Gin Rummy now, and it's also a bit easier to create because you can't lay down melds all the time, which makes programming it simpler : I hope you enjoy the game!
The excellent playing card images were made by Nicu Buculei , check out his site for some more examples of his work.
Total game score You Bill 0 0. Sort cards by rank. Game speed. All games Spread cards. Interstitial ads.
Use dark theme. Holiday themes. Hide Multiplayer button. Customize opponents Gin Rummy Multiplayer Lobby Click a table to join a multiplayer game.
Leave table Private table created The code for the table is: Give that code to whoever you want to play with, they can use it to join.
Or send the link below to them, if they click it they'll join automatically: OK. Join private table Please enter the code for the table: OK Cancel.
Want to create a table for just you and your friends? You can Create a private table or if someone has sent you a code you can join a private table.
What do you want to say to your opponent? Well played! Can't use multiplayer Sorry, it looks like you have cookies disabled for our site.
Connection problem Your connection to the game server is having some problem, but we are trying to reconnect you to the game. Game disconnected Sorry, we couldn't connect you back to your game.
Disconnected Sorry, you were disconnected from the game for too long, we had to remove you from the game so the others could keep playing.
Game table not found Sorry, we couldn't find your game table on our servers! Challenge sent You have challenged to a game. Waiting for their response You've been challenged has challenged you to a game!
Accept Decline. Challenge declined. Challenge accepted accepted your challenge! One moment, we're setting up your game Challenge accepted You accepted 's challenge!
Challenge cancelled Sorry, cancelled their invitation. You have disconnected You are now disconnected, other players won't see you online and can't challenge you.
App out of date Hi. Gin Rummy Multiplayer. You can't challenge yourself. But you can change your name if you want!
Enter your name Please enter a name to display to other players Cancel OK. Are you sure you want to concede the game? Yes No. Disconnected You've been disconnected due to inactivity.
You can always reconnect by pressing the "Multiplayer" button Close. Would you like to play another game with the same players?
No Yes OK Cancel. X wins this round X won with an undercut. Hide scorecard and show cards. Suggest rematch Play next round.